Happy
3DS month, this is really just a plot to distract everyone from the
fact that I can never beat a game a week, proving the schedule to be too
regular, but a biweekly review schedule would leave me with a backlog
and far less interest in the actual actually reviewing. But for now,
let’s talk about a game that I should have written a review of 8 months
ago, Star Fox 64 3D.
Star Fox 64 3D review
Release Date: 9/9/2011
Platform: 3DS
Price: $39.99
Star
Fox 64 is considered one of the essential titles for the Nintendo 64,
and despite owning said system, I never actually played the game until
this past September. And while I could go on about how moronic the
title is and how it translates, at least to me, as Star Fox 192D. I think it’d be better if I just dive right into it. Star Fox 64 3D
is a game where you play as an anthropomorphic fox with the ingenious
name of Fox McCloud. He along with: a rabbit who states a line that
makes me cringe due to both its inaccuracy and the resulting meme of it.
A blue falcon man who is very cocky when you consider how his AI had
the most difficulty not dying. And an effeminate frog man who is
infamous for being annoying, but I found to be adorably incompetent.
The
actual plot is that Fox and his crew of flight school rejects who do
not know what a U-turn and Barrel Roll are recruited to stop some threat
caused by some giant monkey who lurks somewhere in space. It does not
make much sense, but it is done with enough campiness that it does not
really matter. That and the purposeful lack of effort with the lip
flaps is hilarious in its own right. Also, the dialog is thankfully
placed in during the actual gameplay, which manages to fit in a lot
better than Kid Icarus Uprising, maybe because this is more like a B-movie, while Kid Icarus is more like a reference filled anime. But the core of a game is the gameplay, and Star Fox certainly delivers in that regard.
I
would classify the gameplay as an arcade style space shooter where the
primary gameplay is shooting and avoiding enemies in Fox’s space
fighter, the Arwing. You avoid hazardous via loops and spins, chain
together combos with charge shots, use bombs if you are bored, and
collect upgrades for your health and basic laser blast. The only real
exceptions to the gameplay are when you are placed in a submarine and a
tank, both of which feel needlessly clunky in comparison to Fox’s
Arwing, but they are only used a total of three possible times in the
game.
While
on the subject of game length, this game offers a multiple path
structure, where you have hidden paths in every level that can be
accomplished by obtaining a certain number of points, not getting hit
during one section, or going through a jumbled mess of an optional
pathway. This is very nice and does offer replay incentive due to
hidden levels and objectives, but getting to all of them would only take
most people 2-3 hours. I am genuinely shocked at how Nintendo thought
that they could get away with charging $40 for a remake of a game that
can be breezed through in one sitting. And as a remake there are few
upgrades besides environmental changes. And while the environments do
have a neat pop-up and are all distinct enough to be remembered, as are
certain boss encounters, the prettier world does little to advance the
game’s net value. Even when the presentation is top notch with good and
memorable tunes of space battles with rewarding sound effects. There
is a pretty and memorable world with fun set pieces. And it has simple,
yet enjoyable gameplay that at least offers some diversity even if it
is just another shade of the same color.
The
game simply suffers from a price tag that is twice as much as it should
be. I can safely say that I got more value out of downloadable games
like Shantae: Risky’s Revenge and Shadow Complex,
which were $12 and $15 respectively. Some may say that price is not a
justifiable factor for degrading a game’s score, but everyone would
think worse of, say, Limbo
if it was $40, and anyone who says otherwise has either an undying love
for the game or has too much money to spend on 2-3 hour long games.
28/40
Good
The
game itself is great and has very few faults, but is overpriced for the
content that is presented and as such, loses about 5/40 points.