Despite
 growing up with an irrational hatred for all games that were, 
“immature”, I can safely say that’s it’s a shock that I love the Saints Row series.  I used to groan when I overheard people talk about Grand Theft Auto,
 but now I possess love for a series that originally began as a 
shameless rip-off.  As someone who recently experienced this franchise, I
 feel like I should review and compare this trilogy, in half for the 
LOLs, and because I like the idea of reviewing entire series.  So 
without further ado, let’s talk about Saints Row 1.
Saints Row Review
release date: 29/7/2006
Platform:  Xbox 360(Reviewed), Playstation 3, PC
Price I Paid: $19.99 as part of the Saints Row Double Pack
Upon
 completing the first two games in the now shelved Red Faction series, 
THQ gave volition a task to create an open world game for the upcoming 
Xbox 360 platform.  This would become Saints Row 1.
  The game begins with your custom made, mute character walking around 
the streets of Stillwater, a fictional city that is similar to Chicago 
and Detroit, only to be assaulted by one of the city’s many gangs, with a
 gun staring him in the face, your character is saved by the Third 
Street Saints, the purple clad underdogs, who were originally dressed in
 green, in this four way gang war.
Throughout
 the game you’ll do numerous missions leading to the destruction of the 3
 rival gangs, along with numerous activities that are needed to access 
said missions.  These activities include, but are not limited to: 
 Protecting drug dealers from SWAT officers, snatching prostitutes from 
rival gangs, competing in Demolition Derbies, Causing mayhem throughout 
the city with a rocket launcher that never runs out of ammo, competing 
in drag races,  and having your character run in front of traffic in 
hopes of committing insurance fraud by being air juggled.  All of these 
activities are given a humorous explanation by a character you work for 
or with for the eight levels of every activity.  The main problem is 
that they feel very repetitive, with some activities having three 
instances of eight levels.  Granted that they are scattered across 
Stillwater, but environments seem incidental when you’re looking for 
glowing circles and shooting vans with a pistol.
As
 for the main campaign, you will work with a trio of well done and 
memorable Saint characters who are each trying to take down one of the 
rival gangs and gaining a bit of territory as you go along.  The 
missions remain fun for the most part, but are hindered by a lack of 
checkpoints and an awful difficulty curve, with some of the hardest 
missions in the game occurring halfway through a gang’s storyline.  The 
hardest of which involves driving a truck full of all the drugs in the 
city while being assaulted by no less than 200 FBI officers.  It would 
have been nice to not need to go through two sequences in order to get 
back to this section, but you have five minutes to spend doing the same 
boring sequence, don’t you?  I also felt very little investment in the 
narrative due to the just how straight it is played.  The characters are
 interesting and well voiced, your antagonists are developed and show 
reactions to your action against them.  But since I switched around with
 3 narratives and general messing around it was hard to get invested.
The
 driving has a very arcade like feel to it with smooth controls and a 
lot to explore.  The combat is a simple third person shooter that is 
only lacking in unlockable weapon variety.  You have some fun weapons 
available for purchase, but the oddest weapon I found in the game was a 
rocket launcher.  But the game tends to fall apart when those two 
aspects collide, when driving and shooting you have two basic options, 
have RT fire your weapon/accelerate, and have the A button 
accelerate/weapon.  It is very hard to aim this way and requires you to 
change the control scheme whenever you are manning shotgun and having 
the AI partner character drive you.  
Still,
 that hardly prevents the game from being a lot of fun, it is a blast to
 just explore this well designed city and try to find the secrets hidden
 within it.  This is helped by a great soundtrack that I was humming a 
good month after playing it.  The game also dons a cartoony visual style
 that, and I’m certain it wasn’t the intention, the game invokes a very 
Dreamcast-like feel.  From the countless bugs and glitches, the dozens 
of cheats, and the simplistic graphical design, it felt like a game that
 came out a few years before 2006.  
Despite
 the game’s charm, well crafted world, and overall silliness to it 
despite how straight it tries to play its subject matter, Saints Row
 has a lot of little problems.  An unbalanced difficulty curve, buggy 
design, and repetitive side missions all prevent it from achieving 
greatness, and in the end come up with a quality product that is coated 
in rough edges.  
28/40
Good
There are evident flaws, but the game still manages to remain fun and the game is competent in its execution.
Join me next week for Saints Row 2, because it's April, meaning that it is Saints Row month!